_GET_WEAPONTYPE_SLOT
Returns hash where WEAPON_ is replaced with SLOT_
Hash
0x46F032B8DDF46CDERuntime name
GetWeapontypeSlotNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_WEAPONTYPE_SLOT(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns Hash
Description
Returns hash where WEAPON_ is replaced with SLOT_
Usage
local retval = GetWeapontypeSlot(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x46F032B8DDF46CDE, weaponHash, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWeapontypeSlot(weaponHash);
// by hash
const retval = Citizen.invokeNative('0x46F032B8DDF46CDE', weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x46F032B8DDF46CDE, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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