_GET_WEAPON_DIRT
Hash
0x810E8AE9AFEA7E54Runtime name
GetWeaponDirtNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_WEAPON_DIRT(Object weaponObject);Parameters
| Name | Type | Description |
|---|---|---|
weaponObject | Object | — |
Returns float
Usage
local retval = GetWeaponDirt(weaponObject)
-- always works, by hash
local retval = Citizen.InvokeNative(0x810E8AE9AFEA7E54, weaponObject, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetWeaponDirt(weaponObject);
// by hash
const retval = Citizen.invokeNative('0x810E8AE9AFEA7E54', weaponObject, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x810E8AE9AFEA7E54, weaponObject);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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