_SET_WEAPON_DIRT
Hash
0x812CE61DEBCAB948Runtime name
SetWeaponDirtNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_WEAPON_DIRT(Object weaponObject, float level, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
weaponObject | Object | — |
level | float | — |
p2 | BOOL | — |
Returns void
Usage
SetWeaponDirt(weaponObject, level, p2)
-- always works, by hash
Citizen.InvokeNative(0x812CE61DEBCAB948, weaponObject, level, p2)JavaScript and C#
SetWeaponDirt(weaponObject, level, p2);
// by hash
Citizen.invokeNative('0x812CE61DEBCAB948', weaponObject, level + 0.0000001, p2);Function.Call((Hash)0x812CE61DEBCAB948, weaponObject, level, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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