_GET_WEAPON_OBJECT_FROM_PED
Detaches the weapon from the ped and actually removes the ped's weapon
Hash
0xC6A6789BB405D11CRuntime name
GetWeaponObjectFromPedNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Object _GET_WEAPON_OBJECT_FROM_PED(Ped ped, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | BOOL | — |
Returns Object
Description
Detaches the weapon from the ped and actually removes the ped's weapon
Usage
local retval = GetWeaponObjectFromPed(ped, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xC6A6789BB405D11C, ped, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWeaponObjectFromPed(ped, p1);
// by hash
const retval = Citizen.invokeNative('0xC6A6789BB405D11C', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xC6A6789BB405D11C, ped, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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