RedM Natives

_GET_WEAPON_OBJECT_FROM_PED

Detaches the weapon from the ped and actually removes the ped's weapon

Hash0xC6A6789BB405D11C
Runtime nameGetWeaponObjectFromPed
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Object _GET_WEAPON_OBJECT_FROM_PED(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns Object

Description

Detaches the weapon from the ped and actually removes the ped's weapon

Usage

Lua
local retval = GetWeaponObjectFromPed(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC6A6789BB405D11C, ped, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetWeaponObjectFromPed(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xC6A6789BB405D11C', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC6A6789BB405D11C, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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