RedM Natives

_GET_WEAPON_SOOT

Hash0x4BF66F8878F67663
Runtime nameGetWeaponSoot
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_WEAPON_SOOT(Object weaponObject);

Parameters

NameTypeDescription
weaponObjectObject—

Returns float

Usage

Lua
local retval = GetWeaponSoot(weaponObject)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4BF66F8878F67663, weaponObject, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetWeaponSoot(weaponObject);

// by hash
const retval = Citizen.invokeNative('0x4BF66F8878F67663', weaponObject, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x4BF66F8878F67663, weaponObject);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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