RedM Natives

_IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS

Hash0x8D50F43298AB9545
Runtime nameIsTargetPedConstrainedByPedUsingBolas
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1232

Signature

BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS(Ped ped, Ped targetPed);

Parameters

NameTypeDescription
pedPed—
targetPedPed—

Returns BOOL

Usage

Lua
local retval = IsTargetPedConstrainedByPedUsingBolas(ped, targetPed)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8D50F43298AB9545, ped, targetPed, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTargetPedConstrainedByPedUsingBolas(ped, targetPed);

// by hash
const retval = Citizen.invokeNative('0x8D50F43298AB9545', ped, targetPed, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8D50F43298AB9545, ped, targetPed);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.