_IS_WEAPON_KIT
Returns true when the weapon passed is either a lasso, the camera or the binoculars _IS_WEAPON_M* - _IS_WEAPON_P*
Hash
0x6ABAD7B0A854F8FBRuntime name
IsWeaponKitNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_WEAPON_KIT(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns BOOL
Description
Returns true when the weapon passed is either a lasso, the camera or the binoculars
_IS_WEAPON_M* - _IS_WEAPON_P*
Usage
local retval = IsWeaponKit(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6ABAD7B0A854F8FB, weaponHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsWeaponKit(weaponHash);
// by hash
const retval = Citizen.invokeNative('0x6ABAD7B0A854F8FB', weaponHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x6ABAD7B0A854F8FB, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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