RedM Natives

_IS_WEAPON_THROWABLE

Hash0x30E7C16B12DA8211
Runtime nameIsWeaponThrowable
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_WEAPON_THROWABLE(Hash weaponHash);

Parameters

NameTypeDescription
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = IsWeaponThrowable(weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x30E7C16B12DA8211, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsWeaponThrowable(weaponHash);

// by hash
const retval = Citizen.invokeNative('0x30E7C16B12DA8211', weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x30E7C16B12DA8211, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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