_IS_WEAPON_THROWABLE
Hash
0x30E7C16B12DA8211Runtime name
IsWeaponThrowableNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_WEAPON_THROWABLE(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns BOOL
Usage
local retval = IsWeaponThrowable(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x30E7C16B12DA8211, weaponHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsWeaponThrowable(weaponHash);
// by hash
const retval = Citizen.invokeNative('0x30E7C16B12DA8211', weaponHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x30E7C16B12DA8211, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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