RedM Natives

_MAKE_PED_RELOAD

only works if there is ammo in the reserve, can reload while sprinting/walking/running

Hash0x79E1E511FF7EFB13
Runtime nameMakePedReload
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _MAKE_PED_RELOAD(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Any

Description

VORPCORE RDR3natives

only works if there is ammo in the reserve, can reload while sprinting/walking/running

Usage

Lua
local retval = MakePedReload(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x79E1E511FF7EFB13, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = MakePedReload(ped);

// by hash
const retval = Citizen.invokeNative('0x79E1E511FF7EFB13', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x79E1E511FF7EFB13, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.