_MAKE_PED_RELOAD
only works if there is ammo in the reserve, can reload while sprinting/walking/running
Hash
0x79E1E511FF7EFB13Runtime name
MakePedReloadNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _MAKE_PED_RELOAD(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns Any
Description
only works if there is ammo in the reserve, can reload while sprinting/walking/running
Usage
local retval = MakePedReload(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x79E1E511FF7EFB13, ped, Citizen.ResultAsInteger())JavaScript and C#
const retval = MakePedReload(ped);
// by hash
const retval = Citizen.invokeNative('0x79E1E511FF7EFB13', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x79E1E511FF7EFB13, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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