_REMOVE_WEAPON_ASSET
Hash
0xC3896D03E2852236Runtime name
RemoveWeaponAssetNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REMOVE_WEAPON_ASSET(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns void
Usage
RemoveWeaponAsset(weaponHash)
-- always works, by hash
Citizen.InvokeNative(0xC3896D03E2852236, weaponHash)JavaScript and C#
RemoveWeaponAsset(weaponHash);
// by hash
Citizen.invokeNative('0xC3896D03E2852236', weaponHash);Function.Call((Hash)0xC3896D03E2852236, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.