RedM Natives

_SEND_WEAPON_TO_INVENTORY

Appears to just send specified weapon to your horse holster without having to be close However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel

Hash0xE9BD19F8121ADE3E
Runtime nameSendWeaponToInventory
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SEND_WEAPON_TO_INVENTORY(Ped ped, Hash weaponHash);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—

Returns void

Description

Appears to just send specified weapon to your horse holster without having to be close
However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel

Usage

Lua
SendWeaponToInventory(ped, weaponHash)

-- always works, by hash
Citizen.InvokeNative(0xE9BD19F8121ADE3E, ped, weaponHash)
JavaScript and C#
JavaScript
SendWeaponToInventory(ped, weaponHash);

// by hash
Citizen.invokeNative('0xE9BD19F8121ADE3E', ped, weaponHash);
C#
Function.Call((Hash)0xE9BD19F8121ADE3E, ped, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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