_SEND_WEAPON_TO_INVENTORY
Appears to just send specified weapon to your horse holster without having to be close However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
Hash
0xE9BD19F8121ADE3ERuntime name
SendWeaponToInventoryNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SEND_WEAPON_TO_INVENTORY(Ped ped, Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
weaponHash | Hash | — |
Returns void
Description
Appears to just send specified weapon to your horse holster without having to be close
However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
Usage
SendWeaponToInventory(ped, weaponHash)
-- always works, by hash
Citizen.InvokeNative(0xE9BD19F8121ADE3E, ped, weaponHash)JavaScript and C#
SendWeaponToInventory(ped, weaponHash);
// by hash
Citizen.invokeNative('0xE9BD19F8121ADE3E', ped, weaponHash);Function.Call((Hash)0xE9BD19F8121ADE3E, ped, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.