_SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL
spinHash can be -1, 0 to disable
Hash
0x01F661BB9C71B465Runtime name
SetActiveGunSpinningKitEmoteTwirlNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL(Ped ped, int weaponEmoteTrickType, Hash spin);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
weaponEmoteTrickType | int | — |
spin | Hash | — |
Returns void
Description
spinHash can be -1, 0 to disable
Usage
SetActiveGunSpinningKitEmoteTwirl(ped, weaponEmoteTrickType, spin)
-- always works, by hash
Citizen.InvokeNative(0x01F661BB9C71B465, ped, weaponEmoteTrickType, spin)JavaScript and C#
SetActiveGunSpinningKitEmoteTwirl(ped, weaponEmoteTrickType, spin);
// by hash
Citizen.invokeNative('0x01F661BB9C71B465', ped, weaponEmoteTrickType, spin);Function.Call((Hash)0x01F661BB9C71B465, ped, weaponEmoteTrickType, spin);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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