RedM Natives

_SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL

spinHash can be -1, 0 to disable

Hash0x01F661BB9C71B465
Runtime nameSetActiveGunSpinningKitEmoteTwirl
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL(Ped ped, int weaponEmoteTrickType, Hash spin);

Parameters

NameTypeDescription
pedPed—
weaponEmoteTrickTypeint—
spinHash—

Returns void

Description

spinHash can be -1, 0 to disable

Usage

Lua
SetActiveGunSpinningKitEmoteTwirl(ped, weaponEmoteTrickType, spin)

-- always works, by hash
Citizen.InvokeNative(0x01F661BB9C71B465, ped, weaponEmoteTrickType, spin)
JavaScript and C#
JavaScript
SetActiveGunSpinningKitEmoteTwirl(ped, weaponEmoteTrickType, spin);

// by hash
Citizen.invokeNative('0x01F661BB9C71B465', ped, weaponEmoteTrickType, spin);
C#
Function.Call((Hash)0x01F661BB9C71B465, ped, weaponEmoteTrickType, spin);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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