RedM Natives

_SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE

_STOP_* - _TEST_*

Hash0x408CF580C5E96D49
Runtime nameSetGunSpinningInventorySlotIdActivate
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1355

Signature

void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE(Ped ped, int emoteType);

Parameters

NameTypeDescription
pedPed—
emoteTypeint—

Returns void

Description

_STOP_* - _TEST_*

Usage

Lua
SetGunSpinningInventorySlotIdActivate(ped, emoteType)

-- always works, by hash
Citizen.InvokeNative(0x408CF580C5E96D49, ped, emoteType)
JavaScript and C#
JavaScript
SetGunSpinningInventorySlotIdActivate(ped, emoteType);

// by hash
Citizen.invokeNative('0x408CF580C5E96D49', ped, emoteType);
C#
Function.Call((Hash)0x408CF580C5E96D49, ped, emoteType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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