_SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE
_STOP_* - _TEST_*
Hash
0x408CF580C5E96D49Runtime name
SetGunSpinningInventorySlotIdActivateNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1355
Signature
void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE(Ped ped, int emoteType);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
emoteType | int | — |
Returns void
Description
_STOP_* - _TEST_*
Usage
SetGunSpinningInventorySlotIdActivate(ped, emoteType)
-- always works, by hash
Citizen.InvokeNative(0x408CF580C5E96D49, ped, emoteType)JavaScript and C#
SetGunSpinningInventorySlotIdActivate(ped, emoteType);
// by hash
Citizen.invokeNative('0x408CF580C5E96D49', ped, emoteType);Function.Call((Hash)0x408CF580C5E96D49, ped, emoteType);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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