_SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT
Stores longarms to your horse on dismount SET_[I - M]*
Hash
0xB832F1A686B9B810Runtime name
SetInstantlyStoreLongarmsOnDismountNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT(Ped ped, BOOL storeLongarms, int p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
storeLongarms | BOOL | — |
p2 | int | — |
Returns void
Description
Stores longarms to your horse on dismount
Params: p2 = 0
SET_[I - M]*
Usage
SetInstantlyStoreLongarmsOnDismount(ped, storeLongarms, p2)
-- always works, by hash
Citizen.InvokeNative(0xB832F1A686B9B810, ped, storeLongarms, p2)JavaScript and C#
SetInstantlyStoreLongarmsOnDismount(ped, storeLongarms, p2);
// by hash
Citizen.invokeNative('0xB832F1A686B9B810', ped, storeLongarms, p2);Function.Call((Hash)0xB832F1A686B9B810, ped, storeLongarms, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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