RedM Natives

_SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT

Stores longarms to your horse on dismount SET_[I - M]*

Hash0xB832F1A686B9B810
Runtime nameSetInstantlyStoreLongarmsOnDismount
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT(Ped ped, BOOL storeLongarms, int p2);

Parameters

NameTypeDescription
pedPed—
storeLongarmsBOOL—
p2int—

Returns void

Description

Stores longarms to your horse on dismount
Params: p2 = 0
SET_[I - M]*

Usage

Lua
SetInstantlyStoreLongarmsOnDismount(ped, storeLongarms, p2)

-- always works, by hash
Citizen.InvokeNative(0xB832F1A686B9B810, ped, storeLongarms, p2)
JavaScript and C#
JavaScript
SetInstantlyStoreLongarmsOnDismount(ped, storeLongarms, p2);

// by hash
Citizen.invokeNative('0xB832F1A686B9B810', ped, storeLongarms, p2);
C#
Function.Call((Hash)0xB832F1A686B9B810, ped, storeLongarms, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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