_SET_PED_ALL_WEAPONS_VISIBILITY
Hash
0x4F806A6CFED89468Runtime name
SetPedAllWeaponsVisibilityNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_ALL_WEAPONS_VISIBILITY(Ped ped, BOOL visible);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
visible | BOOL | — |
Returns void
Usage
SetPedAllWeaponsVisibility(ped, visible)
-- always works, by hash
Citizen.InvokeNative(0x4F806A6CFED89468, ped, visible)JavaScript and C#
SetPedAllWeaponsVisibility(ped, visible);
// by hash
Citizen.invokeNative('0x4F806A6CFED89468', ped, visible);Function.Call((Hash)0x4F806A6CFED89468, ped, visible);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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