_SET_VEHICLE_WEAPON_HEADING_LIMITS_2
Hash
0xBF5987E1CDE63501Runtime name
SetVehicleWeaponHeadingLimits_2NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2(Vehicle vehicle, int p1, float minHeading, float maxHeading);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
p1 | int | — |
minHeading | float | — |
maxHeading | float | — |
Returns Any
Usage
local retval = SetVehicleWeaponHeadingLimits_2(vehicle, p1, minHeading, maxHeading)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBF5987E1CDE63501, vehicle, p1, minHeading, maxHeading, Citizen.ResultAsInteger())JavaScript and C#
const retval = SetVehicleWeaponHeadingLimits_2(vehicle, p1, minHeading, maxHeading);
// by hash
const retval = Citizen.invokeNative('0xBF5987E1CDE63501', vehicle, p1, minHeading + 0.0000001, maxHeading + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xBF5987E1CDE63501, vehicle, p1, minHeading, maxHeading);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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