RedM Natives

_SET_VEHICLE_WEAPON_HEADING_LIMITS_2

Hash0xBF5987E1CDE63501
Runtime nameSetVehicleWeaponHeadingLimits_2
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2(Vehicle vehicle, int p1, float minHeading, float maxHeading);

Parameters

NameTypeDescription
vehicleVehicle—
p1int—
minHeadingfloat—
maxHeadingfloat—

Returns Any

Usage

Lua
local retval = SetVehicleWeaponHeadingLimits_2(vehicle, p1, minHeading, maxHeading)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBF5987E1CDE63501, vehicle, p1, minHeading, maxHeading, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = SetVehicleWeaponHeadingLimits_2(vehicle, p1, minHeading, maxHeading);

// by hash
const retval = Citizen.invokeNative('0xBF5987E1CDE63501', vehicle, p1, minHeading + 0.0000001, maxHeading + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBF5987E1CDE63501, vehicle, p1, minHeading, maxHeading);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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