_SET_WEAPON_HOLSTERED
Holster the holded shoulder weapon.
Hash
0x4820A6939D7CEF28Runtime name
SetWeaponHolsteredNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_PED_WEAPON_ON_BACKSignature
void _SET_WEAPON_HOLSTERED(Ped ped, BOOL disableAnim);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
disableAnim | BOOL | — |
Returns void
Description
Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
Usage
SetWeaponHolstered(ped, disableAnim)
-- always works, by hash
Citizen.InvokeNative(0x4820A6939D7CEF28, ped, disableAnim)JavaScript and C#
SetWeaponHolstered(ped, disableAnim);
// by hash
Citizen.invokeNative('0x4820A6939D7CEF28', ped, disableAnim);Function.Call((Hash)0x4820A6939D7CEF28, ped, disableAnim);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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