RedM Natives

_SET_WEAPON_SCALE

Hash0xC3544AD0522E69B4
Runtime nameSetWeaponScale
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_WEAPON_SCALE(Object weaponObject, float scale);

Parameters

NameTypeDescription
weaponObjectObject—
scalefloat—

Returns void

Usage

Lua
SetWeaponScale(weaponObject, scale)

-- always works, by hash
Citizen.InvokeNative(0xC3544AD0522E69B4, weaponObject, scale)
JavaScript and C#
JavaScript
SetWeaponScale(weaponObject, scale);

// by hash
Citizen.invokeNative('0xC3544AD0522E69B4', weaponObject, scale + 0.0000001);
C#
Function.Call((Hash)0xC3544AD0522E69B4, weaponObject, scale);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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