RedM Natives

_GET_MAP_ZONE_AT_COORDS

Returns name hash, see common:/data/levels/rdr3/mapzones.meta type (-1 matches any type): class CMapZone STATE, TOWN, LAKE, RIVER, OIL_SPILL, SWAMP, OCEAN, CREEK, POND, GLACIER, DISTRICT, TEXT_PRINTED, TEXT_WRITTEN

Hash0x43AD8FC02B429D33
Runtime nameGetMapZoneAtCoords
NamespaceZONE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_MAP_ZONE_AT_COORDS(float x, float y, float z, int type);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
typeint—

Returns Hash

Description

Returns name hash, see common:/data/levels/rdr3/mapzones.meta

type (-1 matches any type):
class CMapZone
{
public:
	enum class Type
	{
		STATE,
		TOWN,
		LAKE,
		RIVER,
		OIL_SPILL,
		SWAMP,
		OCEAN,
		CREEK,
		POND,
		GLACIER,
		DISTRICT,
		TEXT_PRINTED,
		TEXT_WRITTEN
	};
};

https://github.com/femga/rdr3_discoveries/tree/master/zones & https://alloc8or.re/rdr3/doc/enums/CMapZone__Type.txt

Usage

Lua
local retval = GetMapZoneAtCoords(x, y, z, type)

-- always works, by hash
local retval = Citizen.InvokeNative(0x43AD8FC02B429D33, x, y, z, type, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetMapZoneAtCoords(x, y, z, type);

// by hash
const retval = Citizen.invokeNative('0x43AD8FC02B429D33', x + 0.0000001, y + 0.0000001, z + 0.0000001, type, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x43AD8FC02B429D33, x, y, z, type);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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