RedM Natives

_SET_STATUS_EFFECT_PERIODIC_ICON

Starts core periodic icon.

Hash0xFB6E111908502871
Runtime nameSetStatusEffectPeriodicIcon
NamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_STATUS_EFFECT_PERIODIC_ICON(int statusEffectType);

Parameters

NameTypeDescription
statusEffectTypeint—

Returns void

Description

Starts core periodic icon.
statusEffectType: see 0xA4D3A1C008F250DF

Usage

Lua
SetStatusEffectPeriodicIcon(statusEffectType)

-- always works, by hash
Citizen.InvokeNative(0xFB6E111908502871, statusEffectType)
JavaScript and C#
JavaScript
SetStatusEffectPeriodicIcon(statusEffectType);

// by hash
Citizen.invokeNative('0xFB6E111908502871', statusEffectType);
C#
Function.Call((Hash)0xFB6E111908502871, statusEffectType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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