RedM Natives

_STOP_STATUS_EFFECT_PERIODIC_ICON

Stops periodic icon.

Hash0x3FC4C027FD0936F4
Runtime nameStopStatusEffectPeriodicIcon
NamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_STATUS_EFFECT_PERIODIC_ICON(int statusEffectType);

Parameters

NameTypeDescription
statusEffectTypeint—

Returns void

Description

Stops periodic icon.
statusEffectType: see 0xA4D3A1C008F250DF

Usage

Lua
StopStatusEffectPeriodicIcon(statusEffectType)

-- always works, by hash
Citizen.InvokeNative(0x3FC4C027FD0936F4, statusEffectType)
JavaScript and C#
JavaScript
StopStatusEffectPeriodicIcon(statusEffectType);

// by hash
Citizen.invokeNative('0x3FC4C027FD0936F4', statusEffectType);
C#
Function.Call((Hash)0x3FC4C027FD0936F4, statusEffectType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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