LOAD_STREAM
Hash
0x1F1F957154EC51DFRuntime name
LoadStreamNamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1F1F957154EC51DFSignature
BOOL LOAD_STREAM(const char* streamName, const char* soundSet);Parameters
| Name | Type | Description |
|---|---|---|
streamName | const char* | — |
soundSet | const char* | — |
Returns BOOL
Usage
local retval = LoadStream(streamName, soundSet)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1F1F957154EC51DF, streamName, soundSet, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = LoadStream(streamName, soundSet);
// by hash
const retval = Citizen.invokeNative('0x1F1F957154EC51DF', streamName, soundSet, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x1F1F957154EC51DF, streamName, soundSet);Sources
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