RedM Natives

SET_AUDIO_VEHICLE_PRIORITY

Hash0xE5564483E407F914
Runtime nameSetAudioVehiclePriority
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE5564483E407F914

Signature

void SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, Any p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1Any—

Returns void

Usage

Lua
SetAudioVehiclePriority(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0xE5564483E407F914, vehicle, p1)
JavaScript and C#
JavaScript
SetAudioVehiclePriority(vehicle, p1);

// by hash
Citizen.invokeNative('0xE5564483E407F914', vehicle, p1);
C#
Function.Call((Hash)0xE5564483E407F914, vehicle, p1);

Sources

alloc8or RDR3 NativeDB

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