RedM Natives

_BLOCK_SPEECH_CONTEXT

Hash0x6378A235374B852F
Runtime nameBlockSpeechContext
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _BLOCK_SPEECH_CONTEXT(const char* context, BOOL block);

Parameters

NameTypeDescription
contextconst char*—
blockBOOL—

Returns void

Usage

Lua
BlockSpeechContext(context, block)

-- always works, by hash
Citizen.InvokeNative(0x6378A235374B852F, context, block)
JavaScript and C#
JavaScript
BlockSpeechContext(context, block);

// by hash
Citizen.invokeNative('0x6378A235374B852F', context, block);
C#
Function.Call((Hash)0x6378A235374B852F, context, block);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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