RedM Natives

_UNLOAD_SPEECH_CONTEXT

_UNLOAD_[A-C]* - USE_*

Hash0x87E6302FC61208CC
Runtime nameUnloadSpeechContext
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNLOAD_SPEECH_CONTEXT(const char* speechContext);

Parameters

NameTypeDescription
speechContextconst char*—

Returns void

Description

_UNLOAD_[A-C]* - USE_*

Usage

Lua
UnloadSpeechContext(speechContext)

-- always works, by hash
Citizen.InvokeNative(0x87E6302FC61208CC, speechContext)
JavaScript and C#
JavaScript
UnloadSpeechContext(speechContext);

// by hash
Citizen.invokeNative('0x87E6302FC61208CC', speechContext);
C#
Function.Call((Hash)0x87E6302FC61208CC, speechContext);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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