_SET_VARIABLE_ON_SOUND_WITH_ID
Old Name: _SET_VARIABLE_ON_SOUND_WITH_ID
Hash
0x503703EC1781B7D6Runtime name
SetVariableOnSoundWithIdNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
SET_VARIABLE_ON_SOUNDSignature
void _SET_VARIABLE_ON_SOUND_WITH_ID(int soundId, const char* variableName, float variableValue);Parameters
| Name | Type | Description |
|---|---|---|
soundId | int | — |
variableName | const char* | — |
variableValue | float | — |
Returns void
Description
Usage
SetVariableOnSoundWithId(soundId, variableName, variableValue)
-- always works, by hash
Citizen.InvokeNative(0x503703EC1781B7D6, soundId, variableName, variableValue)JavaScript and C#
SetVariableOnSoundWithId(soundId, variableName, variableValue);
// by hash
Citizen.invokeNative('0x503703EC1781B7D6', soundId, variableName, variableValue + 0.0000001);Function.Call((Hash)0x503703EC1781B7D6, soundId, variableName, variableValue);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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