RedM Natives

_STOP_SOUND_WITH_ID

Old Name: _STOP_SOUND_WITH_ID

Hash0x3210BCB36AF7621B
Runtime nameStopSoundWithId
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Also known asSTOP_SOUND

Signature

void _STOP_SOUND_WITH_ID(int soundId);

Parameters

NameTypeDescription
soundIdint—

Returns void

Description

Usage

Lua
StopSoundWithId(soundId)

-- always works, by hash
Citizen.InvokeNative(0x3210BCB36AF7621B, soundId)
JavaScript and C#
JavaScript
StopSoundWithId(soundId);

// by hash
Citizen.invokeNative('0x3210BCB36AF7621B', soundId);
C#
Function.Call((Hash)0x3210BCB36AF7621B, soundId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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