_STOP_SOUND_WITH_ID
Old Name: _STOP_SOUND_WITH_ID
Hash
0x3210BCB36AF7621BRuntime name
StopSoundWithIdNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
STOP_SOUNDSignature
void _STOP_SOUND_WITH_ID(int soundId);Parameters
| Name | Type | Description |
|---|---|---|
soundId | int | — |
Returns void
Description
Old Name: _STOP_SOUND_WITH_ID
Usage
StopSoundWithId(soundId)
-- always works, by hash
Citizen.InvokeNative(0x3210BCB36AF7621B, soundId)JavaScript and C#
StopSoundWithId(soundId);
// by hash
Citizen.invokeNative('0x3210BCB36AF7621B', soundId);Function.Call((Hash)0x3210BCB36AF7621B, soundId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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