RedM Natives

_0xB9020EC89C07DF04

Accepts more hashes than 0xCC644BC1DD655269 Such as: CAROLINA_PARAKEETS, DINO_BONES, EGRET_FEATHERS, ...

Hash0xB9020EC89C07DF04
Runtime nameN_0xb9020ec89c07df04
NamespaceCOLLECTABLE
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xB9020EC89C07DF04(Hash collectableCategory, int p1, int index);

Parameters

NameTypeDescription
collectableCategoryHash—
p1int—
indexint—

Returns Any

Description

Accepts more hashes than 0xCC644BC1DD655269
Such as: CAROLINA_PARAKEETS, DINO_BONES, EGRET_FEATHERS, ...

Usage

Lua
local retval = N_0xb9020ec89c07df04(collectableCategory, p1, index)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB9020EC89C07DF04, collectableCategory, p1, index, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xb9020ec89c07df04(collectableCategory, p1, index);

// by hash
const retval = Citizen.invokeNative('0xB9020EC89C07DF04', collectableCategory, p1, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB9020EC89C07DF04, collectableCategory, p1, index);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xb9020ec89c07df04 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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