RedM Natives

_COLLECTABLE_INCREMENT_NUM_TURNED_IN

Hash0x398FAB9C96A81924
Runtime nameCollectableIncrementNumTurnedIn
NamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _COLLECTABLE_INCREMENT_NUM_TURNED_IN(Hash collectableItem, int amount);

Parameters

NameTypeDescription
collectableItemHash—
amountint—

Returns void

Usage

Lua
CollectableIncrementNumTurnedIn(collectableItem, amount)

-- always works, by hash
Citizen.InvokeNative(0x398FAB9C96A81924, collectableItem, amount)
JavaScript and C#
JavaScript
CollectableIncrementNumTurnedIn(collectableItem, amount);

// by hash
Citizen.invokeNative('0x398FAB9C96A81924', collectableItem, amount);
C#
Function.Call((Hash)0x398FAB9C96A81924, collectableItem, amount);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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