RedM Natives

_SET_COMPANION_ACTIVITY

Hash0x0F1CD8CA9E65D5F6
Runtime nameSetCompanionActivity
NamespaceCOMPANION
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_COMPANION_ACTIVITY(int groupId, Hash activity);

Parameters

NameTypeDescription
groupIdint—
activityHash—

Returns void

Description

enum _0x18F77396

Usage

Lua
SetCompanionActivity(groupId, activity)

-- always works, by hash
Citizen.InvokeNative(0x0F1CD8CA9E65D5F6, groupId, activity)
JavaScript and C#
JavaScript
SetCompanionActivity(groupId, activity);

// by hash
Citizen.invokeNative('0x0F1CD8CA9E65D5F6', groupId, activity);
C#
Function.Call((Hash)0x0F1CD8CA9E65D5F6, groupId, activity);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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