DATAARRAY_GET_BOOL
Hash
0xAB1231D2DE52F2D3Runtime name
DataarrayGetBoolNamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x50C1B2874E50C114Signature
BOOL DATAARRAY_GET_BOOL(Any* arrayData, int arrayIndex);Parameters
| Name | Type | Description |
|---|---|---|
arrayData | Any* | — |
arrayIndex | int | — |
Returns BOOL
Usage
local retval, arrayData = DataarrayGetBool(arrayIndex)
-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0xAB1231D2DE52F2D3, Citizen.PointerValueInt(), arrayIndex, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, arrayData] = DataarrayGetBool(arrayIndex);
// by hash
const [retval, arrayData] = Citizen.invokeNative('0xAB1231D2DE52F2D3', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway());var arrayData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xAB1231D2DE52F2D3, arrayData, arrayIndex);
// arrayData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
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