RedM Natives

DATAARRAY_GET_BOOL

Hash0xAB1231D2DE52F2D3
Runtime nameDataarrayGetBool
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x50C1B2874E50C114

Signature

BOOL DATAARRAY_GET_BOOL(Any* arrayData, int arrayIndex);

Parameters

NameTypeDescription
arrayDataAny*—
arrayIndexint—

Returns BOOL

Usage

Lua
local retval, arrayData = DataarrayGetBool(arrayIndex)

-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0xAB1231D2DE52F2D3, Citizen.PointerValueInt(), arrayIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, arrayData] = DataarrayGetBool(arrayIndex);

// by hash
const [retval, arrayData] = Citizen.invokeNative('0xAB1231D2DE52F2D3', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway());
C#
var arrayData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xAB1231D2DE52F2D3, arrayData, arrayIndex);
// arrayData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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