_PARSEDDATA_GET_BOOL
Hash
0xA63CD20F19B961ABRuntime name
ParseddataGetBoolNamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _PARSEDDATA_GET_BOOL(BOOL* p0, Any* p1, Hash p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | BOOL* | — |
p1 | Any* | — |
p2 | Hash | — |
Returns BOOL
Usage
local retval, p0, p1 = ParseddataGetBool(p2)
-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xA63CD20F19B961AB, Citizen.PointerValueInt() --[[ BOOL* ]], Citizen.PointerValueInt(), p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p0, p1] = ParseddataGetBool(p2);
// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xA63CD20F19B961AB', Citizen.pointerValueInt() /* BOOL* */, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway());var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xA63CD20F19B961AB, p0, p1, p2);
// p0.GetResult<bool>()
// p1.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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