RedM Natives

DATADICT_GET_BOOL

Hash0x175E915A486EE548
Runtime nameDatadictGetBool
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1186940ED72FFEEC

Signature

BOOL DATADICT_GET_BOOL(Any* objectData, const char* key);

Parameters

NameTypeDescription
objectDataAny*—
keyconst char*—

Returns BOOL

Usage

Lua
local retval, objectData = DatadictGetBool(key)

-- always works, by hash
local retval, objectData = Citizen.InvokeNative(0x175E915A486EE548, Citizen.PointerValueInt(), key, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, objectData] = DatadictGetBool(key);

// by hash
const [retval, objectData] = Citizen.invokeNative('0x175E915A486EE548', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway());
C#
var objectData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x175E915A486EE548, objectData, key);
// objectData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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