DATAARRAY_GET_FLOAT
Hash
0xA9D003CF419CB81ERuntime name
DataarrayGetFloatNamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xC0C527B525D7CFB5Signature
float DATAARRAY_GET_FLOAT(Any* arrayData, int arrayIndex);Parameters
| Name | Type | Description |
|---|---|---|
arrayData | Any* | — |
arrayIndex | int | — |
Returns float
Usage
local retval, arrayData = DataarrayGetFloat(arrayIndex)
-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0xA9D003CF419CB81E, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsFloat())JavaScript and C#
const [retval, arrayData] = DataarrayGetFloat(arrayIndex);
// by hash
const [retval, arrayData] = Citizen.invokeNative('0xA9D003CF419CB81E', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsFloat());var arrayData = new OutputArgument();
float retval = Function.Call<float>((Hash)0xA9D003CF419CB81E, arrayData, arrayIndex);
// arrayData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
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