RedM Natives

_PARSEDDATA_GET_FLOAT

Hash0xB2B42607F7867576
Runtime nameParseddataGetFloat
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PARSEDDATA_GET_FLOAT(Any* p0, Any* p1, Hash p2);

Parameters

NameTypeDescription
p0Any*—
p1Any*—
p2Hash—

Returns BOOL

Usage

Lua
local retval, p0, p1 = ParseddataGetFloat(p2)

-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xB2B42607F7867576, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0, p1] = ParseddataGetFloat(p2);

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xB2B42607F7867576', Citizen.pointerValueInt(), Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB2B42607F7867576, p0, p1, p2);
// p0.GetResult<int>()
// p1.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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