RedM Natives

DATADICT_GET_FLOAT

Hash0x814643ECA258ADF5
Runtime nameDatadictGetFloat
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x06610343E73B9727

Signature

float DATADICT_GET_FLOAT(Any* objectData, const char* key);

Parameters

NameTypeDescription
objectDataAny*—
keyconst char*—

Returns float

Usage

Lua
local retval, objectData = DatadictGetFloat(key)

-- always works, by hash
local retval, objectData = Citizen.InvokeNative(0x814643ECA258ADF5, Citizen.PointerValueInt(), key, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const [retval, objectData] = DatadictGetFloat(key);

// by hash
const [retval, objectData] = Citizen.invokeNative('0x814643ECA258ADF5', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
var objectData = new OutputArgument();
float retval = Function.Call<float>((Hash)0x814643ECA258ADF5, objectData, key);
// objectData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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