RedM Natives

DATAARRAY_GET_VECTOR

Hash0x850DA2750DA14E9A
Runtime nameDataarrayGetVector
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x8D2064E5B64A628A

Signature

Vector3 DATAARRAY_GET_VECTOR(Any* arrayData, int arrayIndex);

Parameters

NameTypeDescription
arrayDataAny*—
arrayIndexint—

Returns Vector3

Usage

Lua
local retval, arrayData = DataarrayGetVector(arrayIndex)

-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0x850DA2750DA14E9A, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const [retval, arrayData] = DataarrayGetVector(arrayIndex);

// by hash
const [retval, arrayData] = Citizen.invokeNative('0x850DA2750DA14E9A', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
var arrayData = new OutputArgument();
Vector3 retval = Function.Call<Vector3>((Hash)0x850DA2750DA14E9A, arrayData, arrayIndex);
// arrayData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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