DATAARRAY_GET_VECTOR
Hash
0x850DA2750DA14E9ARuntime name
DataarrayGetVectorNamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x8D2064E5B64A628ASignature
Vector3 DATAARRAY_GET_VECTOR(Any* arrayData, int arrayIndex);Parameters
| Name | Type | Description |
|---|---|---|
arrayData | Any* | — |
arrayIndex | int | — |
Returns Vector3
Usage
local retval, arrayData = DataarrayGetVector(arrayIndex)
-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0x850DA2750DA14E9A, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsVector())JavaScript and C#
const [retval, arrayData] = DataarrayGetVector(arrayIndex);
// by hash
const [retval, arrayData] = Citizen.invokeNative('0x850DA2750DA14E9A', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsVector());var arrayData = new OutputArgument();
Vector3 retval = Function.Call<Vector3>((Hash)0x850DA2750DA14E9A, arrayData, arrayIndex);
// arrayData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
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