DATADICT_GET_VECTOR
Hash
0xE459C941431E0FFARuntime name
DatadictGetVectorNamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x46CD3CB66E0825CCSignature
Vector3 DATADICT_GET_VECTOR(Any* objectData, const char* key);Parameters
| Name | Type | Description |
|---|---|---|
objectData | Any* | — |
key | const char* | — |
Returns Vector3
Usage
local retval, objectData = DatadictGetVector(key)
-- always works, by hash
local retval, objectData = Citizen.InvokeNative(0xE459C941431E0FFA, Citizen.PointerValueInt(), key, Citizen.ResultAsVector())JavaScript and C#
const [retval, objectData] = DatadictGetVector(key);
// by hash
const [retval, objectData] = Citizen.invokeNative('0xE459C941431E0FFA', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsVector());var objectData = new OutputArgument();
Vector3 retval = Function.Call<Vector3>((Hash)0xE459C941431E0FFA, objectData, key);
// objectData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
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