RedM Natives

_ADD_PED_TO_FLOCK

Hash0x933E5D31A7D13069
Runtime nameAddPedToFlock
NamespaceFLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_PED_TO_FLOCK(Any p0, Ped ped);

Parameters

NameTypeDescription
p0Any—
pedPed—

Returns void

Usage

Lua
AddPedToFlock(p0, ped)

-- always works, by hash
Citizen.InvokeNative(0x933E5D31A7D13069, p0, ped)
JavaScript and C#
JavaScript
AddPedToFlock(p0, ped);

// by hash
Citizen.invokeNative('0x933E5D31A7D13069', p0, ped);
C#
Function.Call((Hash)0x933E5D31A7D13069, p0, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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