RedM Natives

_CREATE_HERD

Hash0xCB4EF7EDAE2E16F1
Runtime nameCreateHerd
NamespaceFLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

ScrHandle _CREATE_HERD();

Returns ScrHandle

Usage

Lua
local retval = CreateHerd()

-- always works, by hash
local retval = Citizen.InvokeNative(0xCB4EF7EDAE2E16F1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateHerd();

// by hash
const retval = Citizen.invokeNative('0xCB4EF7EDAE2E16F1', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCB4EF7EDAE2E16F1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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