_SET_ANIMAL_IS_WILD
Hash
0xAEB97D84CDF3C00BRuntime name
SetAnimalIsWildNamespaceFLOCK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ANIMAL_IS_WILD(Ped ped, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
toggle | BOOL | — |
Returns void
Usage
SetAnimalIsWild(ped, toggle)
-- always works, by hash
Citizen.InvokeNative(0xAEB97D84CDF3C00B, ped, toggle)JavaScript and C#
SetAnimalIsWild(ped, toggle);
// by hash
Citizen.invokeNative('0xAEB97D84CDF3C00B', ped, toggle);Function.Call((Hash)0xAEB97D84CDF3C00B, ped, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_GET_ANIMAL_IS_WILDPed (horse) will run away from players and mounting will trigger them to buck until disabled.
Sources
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