RedM Natives

CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER

When this is set to ON, shadows only draw as you get nearer.

Hash0x8FBFD2AEB196B369
Runtime nameCascadeShadowsEnableEntityTracker
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x80ECBC0C856D3B0B

Signature

void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

When this is set to ON, shadows only draw as you get nearer.

When OFF, they draw from a further distance.

Usage

Lua
CascadeShadowsEnableEntityTracker(toggle)

-- always works, by hash
Citizen.InvokeNative(0x8FBFD2AEB196B369, toggle)
JavaScript and C#
JavaScript
CascadeShadowsEnableEntityTracker(toggle);

// by hash
Citizen.invokeNative('0x8FBFD2AEB196B369', toggle);
C#
Function.Call((Hash)0x8FBFD2AEB196B369, toggle);

Sources

alloc8or RDR3 NativeDB

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