RedM Natives

CREATE_TRACKED_POINT

Creates a tracked point, useful for checking the visibility of a 3D point on screen.

Hash0xFB405CB357C69CB9
Runtime nameCreateTrackedPoint
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE2C9439ED45DEA60

Signature

int CREATE_TRACKED_POINT();

Returns int

Description

Creates a tracked point, useful for checking the visibility of a 3D point on screen.

Usage

Lua
local retval = CreateTrackedPoint()

-- always works, by hash
local retval = Citizen.InvokeNative(0xFB405CB357C69CB9, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateTrackedPoint();

// by hash
const retval = Citizen.invokeNative('0xFB405CB357C69CB9', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFB405CB357C69CB9);

See also

Sources

alloc8or RDR3 NativeDB

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