REMOVE_DECALS_IN_RANGE
Removes all decals in range from a position, it includes the bullet holes, blood pools, petrol...
Hash
0x86DE59FA02902B40Runtime name
RemoveDecalsInRangeNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5D6B2D4830A67C62Signature
void REMOVE_DECALS_IN_RANGE(float x, float y, float z, float range);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
range | float | — |
Returns void
Description
Removes all decals in range from a position, it includes the bullet holes, blood pools, petrol...
Usage
RemoveDecalsInRange(x, y, z, range)
-- always works, by hash
Citizen.InvokeNative(0x86DE59FA02902B40, x, y, z, range)JavaScript and C#
RemoveDecalsInRange(x, y, z, range);
// by hash
Citizen.invokeNative('0x86DE59FA02902B40', x + 0.0000001, y + 0.0000001, z + 0.0000001, range + 0.0000001);Function.Call((Hash)0x86DE59FA02902B40, x, y, z, range);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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