SET_PARTICLE_FX_LOOPED_EVOLUTION
Hash
0x3674F389B0FACD80Runtime name
SetParticleFxLoopedEvolutionNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5F0C4B5B1C393BE2Signature
void SET_PARTICLE_FX_LOOPED_EVOLUTION(int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
propertyName | const char* | — |
amount | float | — |
noNetwork | BOOL | — |
Returns void
Usage
SetParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, noNetwork)
-- always works, by hash
Citizen.InvokeNative(0x3674F389B0FACD80, ptfxHandle, propertyName, amount, noNetwork)JavaScript and C#
SetParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, noNetwork);
// by hash
Citizen.invokeNative('0x3674F389B0FACD80', ptfxHandle, propertyName, amount + 0.0000001, noNetwork);Function.Call((Hash)0x3674F389B0FACD80, ptfxHandle, propertyName, amount, noNetwork);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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