RedM Natives

SET_PARTICLE_FX_LOOPED_OFFSETS

Hash0xD3A4A95FC94FE83B
Runtime nameSetParticleFxLoopedOffsets
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF7DDEBEC43483C43

Signature

void SET_PARTICLE_FX_LOOPED_OFFSETS(int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ);

Parameters

NameTypeDescription
ptfxHandleint—
xfloat—
yfloat—
zfloat—
rotXfloat—
rotYfloat—
rotZfloat—

Returns void

Usage

Lua
SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ)

-- always works, by hash
Citizen.InvokeNative(0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ)
JavaScript and C#
JavaScript
SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);

// by hash
Citizen.invokeNative('0xD3A4A95FC94FE83B', ptfxHandle, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);
C#
Function.Call((Hash)0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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