SET_PARTICLE_FX_LOOPED_OFFSETS
Hash
0xD3A4A95FC94FE83BRuntime name
SetParticleFxLoopedOffsetsNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xF7DDEBEC43483C43Signature
void SET_PARTICLE_FX_LOOPED_OFFSETS(int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
x | float | — |
y | float | — |
z | float | — |
rotX | float | — |
rotY | float | — |
rotZ | float | — |
Returns void
Usage
SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ)
-- always works, by hash
Citizen.InvokeNative(0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ)JavaScript and C#
SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);
// by hash
Citizen.invokeNative('0xD3A4A95FC94FE83B', ptfxHandle, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);Function.Call((Hash)0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.