RedM Natives

SET_TRACKED_POINT_INFO

Hash0xF6FDA3D4404D4F2C
Runtime nameSetTrackedPointInfo
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x164ECBB3CF750CB0

Signature

void SET_TRACKED_POINT_INFO(int point, float x, float y, float z, float radius);

Parameters

NameTypeDescription
pointint—
xfloat—
yfloat—
zfloat—
radiusfloat—

Returns void

Usage

Lua
SetTrackedPointInfo(point, x, y, z, radius)

-- always works, by hash
Citizen.InvokeNative(0xF6FDA3D4404D4F2C, point, x, y, z, radius)
JavaScript and C#
JavaScript
SetTrackedPointInfo(point, x, y, z, radius);

// by hash
Citizen.invokeNative('0xF6FDA3D4404D4F2C', point, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001);
C#
Function.Call((Hash)0xF6FDA3D4404D4F2C, point, x, y, z, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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