RedM Natives

_ADD_BLOOD_POOLS_FOR_PED

Creates blood pools for the given ped in some interval for a few seconds.

Hash0xDFCE8CE9F3EBE93F
Runtime nameAddBloodPoolsForPed
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_BLOOD_POOLS_FOR_PED(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

Creates blood pools for the given ped in some interval for a few seconds.

Usage

Lua
AddBloodPoolsForPed(ped)

-- always works, by hash
Citizen.InvokeNative(0xDFCE8CE9F3EBE93F, ped)
JavaScript and C#
JavaScript
AddBloodPoolsForPed(ped);

// by hash
Citizen.invokeNative('0xDFCE8CE9F3EBE93F', ped);
C#
Function.Call((Hash)0xDFCE8CE9F3EBE93F, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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