_ANIMPOSTFX_HAS_LOADED
Hash
0xBF2DD155B2ADCD0ARuntime name
AnimpostfxHasLoadedNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ANIMPOSTFX_HAS_LOADED(const char* effectName);Parameters
| Name | Type | Description |
|---|---|---|
effectName | const char* | — |
Returns BOOL
Usage
local retval = AnimpostfxHasLoaded(effectName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBF2DD155B2ADCD0A, effectName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = AnimpostfxHasLoaded(effectName);
// by hash
const retval = Citizen.invokeNative('0xBF2DD155B2ADCD0A', effectName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xBF2DD155B2ADCD0A, effectName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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