RedM Natives

_ANIMPOSTFX_PRELOAD_POSTFX

Hash0x5199405EABFBD7F0
Runtime nameAnimpostfxPreloadPostfx
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ANIMPOSTFX_PRELOAD_POSTFX(const char* effectName);

Parameters

NameTypeDescription
effectNameconst char*—

Returns void

Usage

Lua
AnimpostfxPreloadPostfx(effectName)

-- always works, by hash
Citizen.InvokeNative(0x5199405EABFBD7F0, effectName)
JavaScript and C#
JavaScript
AnimpostfxPreloadPostfx(effectName);

// by hash
Citizen.invokeNative('0x5199405EABFBD7F0', effectName);
C#
Function.Call((Hash)0x5199405EABFBD7F0, effectName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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